Development Log – June 2024: Level Exit System Implementation, Enhanced Gameplay Mechanics (Stun, Bullettime), AI Improvements, and Visual & Audio System Integration

Implemented a complete Level Exit system, introduced new gameplay mechanics including Stun State, Bullettime, and Near Miss, and integrated QuickSave functionality for Camp Mode. General AI, visual, and audio systems received enhancements, alongside significant code refactoring and resolution of various technical issues.

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Development Log – May 2024: Weapon Action Workflow Refactor, Ability Cooldown System Implementation, AI Behavior Enhancements, and Cinematic Sequences

Refactored weapon action workflow to integrate new abilities, introduce dynamic stat influence, and implement ability cooldowns and limited use mechanics, enhancing tactical combat depth. Significant unit system refactoring, backend synchronization, and the addition of a functional Options Menu were also completed.

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