Development Log – April 2026: Core Gameplay System Enhancements, Player Interaction Flows, and Asset Optimization

Implemented a new difficulty selection system, updated core battle system logic, and refined movement mechanics. Explicit interaction flows with new trigger modes were introduced, and font assets were optimized.

Changelog

[GAMEPLAY]

  • Implemented a new difficulty selection system, allowing players to tailor their experience.
  • Refined various movement mechanics, including single-step interaction flows for vertical doors.
  • Updated core battle system logic, improving combat encounter dynamics.
  • Adjusted the end-turn mechanic to utilize a ‘Hold Position’ input.
  • Introduced an explicit interaction flow with new trigger modes, providing clearer player feedback for object interaction.
  • Modified treasure behavior and loot interactions.
  • The Pause UI now displays Objectives instead of XP Bonuses, shifting player focus to in-game goals.

[UI/UX]

  • Main Menu Overhaul:

    • Implemented a completely redesigned Main Menu interface and controller.
    • Added new functionality to the Main Menu for loading saved crews and securely deleting save data.
    • Integrated a new difficulty selection screen and its associated flow directly into the Main Menu.
    • General UI Improvements:

      • Restructured game options by migrating the Settings Panel to a dedicated Options Screen, improving navigation.
      • Enhanced gamepad support across the UI with new slider components and updated navigation schemes.
      • Refactored selectable slot and inventory UI elements for improved clarity and interaction.
      • Introduced new UI templates and foundational option screens to streamline future UI development.
      • Resolved button bar positioning issues by standardizing its canvas reference for consistent display across all UI elements.
      • Refined UI hint visibility logic to align with player turn states, ensuring hints are relevant and timely.
      • Improved cursor action prompts and validation, making player actions more intuitive.
      • Introduced semantic hold types, replacing previous confirmation dialogues with clearer interaction feedback.

[FIXED]

  • Resolved issues related to scene loading and game startup, ensuring smoother transitions into gameplay.
  • Prevented unintended double-submits during UI slot selections.
  • Locked UI submissions during new game confirmations to prevent accidental game starts.
  • Corrected button bar positioning issues across various UI elements.
  • Reverted “Vertical door confirm” changes to address reported issues, restoring previous door interaction behavior.
  • Addressed various minor bugs and stability improvements.

[TECHNICAL]

  • General project cleanup, including asset management, removal of unused package metadata, and meta file organization.
  • Enhanced the build system for improved reliability and better compatibility with Linux builds.

This Changelog is automatically generated with Google Gemini based on my git commit history.

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