Implemented a complete Level Exit system, introduced new gameplay mechanics including Stun State, Bullettime, and Near Miss, and integrated QuickSave functionality for Camp Mode. General AI, visual, and audio systems received enhancements, alongside significant code refactoring and resolution of various technical issues.
[MILESTONE]
- Implemented a complete Level Exit system, including logic and visual completion.
[GAMEPLAY]
- Enhanced Dash Attack mechanics.
- Added Stun State mechanics.
- Introduced Bullettime and Near Miss gameplay mechanics.
- Implemented general AI improvements, including minor pathfinding enhancements and more flexible AI states.
- Integrated QuickSave functionality specifically for Camp Mode.
[GRAPHICS]
- General visual enhancements.
- Added reflection dots visual effect.
- Implemented laser sight reflections.
- Enhanced visual feedback for damaged objects with a ‘shine’ effect.
- Added Ghost visual effects.
[AUDIO]
- Integrated SMG and bullet fly-by sounds.
- Added new ambient sounds.
- Integrated audio playlists.
- Added character vocalizations (“Barks”) system.
[UI/UX]
- Implemented smoother scene transitions.
[FIXED]
- Resolved SMG-related issues.
- Addressed a sorting layer issue affecting QuickSave UI elements.
- Corrected an issue with bullet damage calculation.
- Resolved a sorting mode issue.
[TECHNICAL]
- General code refactoring.
- Codebase cleanup.
- Refactored the Barks system for better maintainability.
- Adjustments to camera control system based on internal testing.
This Changelog is automatically generated with Google Gemini based on my git commit history.