Development Log – June to September 2026: Projectiles and Precise Movement

I just added bouncy crossbow bolts and grenade launchers, alongside a much safer way to move your squad.

Bouncy Bolts and Grenades

I added physical projectiles for weapons like the new Crossbow and Grenade Launcher. Projectiles bounce off walls, shake the screen, and arrows physically stick into your targets. The camera also tracks the shots so you can watch your hits land.

Precise Grid Movement

Moving your dwarves with a mouse or touch screen feels much better now. The cursor snaps to tiles with clear indicators, and a two-click confirmation prevents you from making accidental moves.

New

  • Goblin Grenadiers and Archers can now shoot bouncing projectiles around corners and obstacles.
  • I added headshot areas to characters, enabling weak-point hits.
  • Procedurally placed turrets now guard areas with custom animations and sounds.
  • Dynamic music now changes tracks based on exploration, combat, or boss fights.

Improved

  • The camera now transitions smoothly between actions, and turns wait for visual effects to finish.
  • Alarms now trigger waves of reinforcements that spawn and march toward your squad.
  • You can now force the leader into the first slot and quickly clear crew slots.
  • Enemies chase you better around obstacles and no longer get stuck climbing ladders.

Fixed

  • I fixed a visual bug where interface text and icons showed up as question marks.

This Changelog is automatically generated with Google Gemini based on my git commit history.

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