Implemented a new Mining system for in-world resource gathering. Introduced a Delayed Action Execution system to refine action resolution, specifically within turn-based or time-gated mechanics.
[GAMEPLAY]
- Implemented the new Mining system, allowing players to gather resources within the game world.
- Introduced a Delayed Action Execution system, particularly within the ‘Wait For Turn’ state. This refines how actions resolve, improving strategic depth and the flow of turn-based or time-gated mechanics.
This Changelog is automatically generated with Google Gemini based on my git commit history.