Core character movement and aiming controls have been refined, alongside a complete overhaul of the ranged weapon system and improvements to bullet projectile and hit detection. Additionally, key game and player data management systems were refactored for enhanced maintainability and reliability.
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[GAMEPLAY]
- Implemented and refined core mouse-based character movement and aiming controls. Units now accurately rotate towards the aiming direction.
- Completely overhauled the ranged weapon system. This includes new weapon behaviors, modifiers, adjustable weapon spread, and the integration of visual effects.
- Improved bullet projectile system and hit detection. Bullets now directly interact with damageable entities, eliminating the need for redundant raycasts and enhancing combat efficiency.
- Adjusted bullet hit masks and re-enabled serialized damage range for consistent damage application.
- Applied specific adjustments to the Overwatch game mechanic.
[GRAPHICS]
- Resolved visual display issues with laser sight dots, ensuring accurate targeting feedback.
[FIXED]
- Addressed and resolved issues with core game data references, improving stability.
[TECHNICAL]
- Refactored key game and player data management systems, transitioning from ScriptableObjects to serialized data for enhanced maintainability and reliability.
- Updated source control
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This Changelog is automatically generated with Google Gemini based on my git commit history.