Full Disclosure: I’m Tobias, the solo developer behind Into The Deep. As a long-time fan of the hilarious, physics-based chaos of the Worms series, I created this page to connect with players who love calculated trick shots and environmental destruction—elements that are at the very heart of my own game.
If you’ve ever felt the pure satisfaction of landing a perfect Holy Hand Grenade or using a bazooka to blast an enemy worm into the sea, you understand the joy of physics-based combat. It’s not about stats; it’s about angles, trajectories, and a little bit of creative mayhem. You’re in luck, because other games have taken that spirit of skillful aiming and built deep tactical experiences around it.
What Makes Worms W.M.D. Endlessly Fun?
Worms W.M.D. shines because it’s a sandbox of destruction. The 2D battlefields, the wild arsenal of weapons, and the unpredictable physics create a formula for endless fun. While luck (like a random crate drop or a gust of wind) plays a part, the best players are masters of the arc, able to land shots that seem impossible. It’s this focus on player-controlled aiming that sets it apart.

Into The Deep: The Tactical Evolution of the Trick Shot
I’ll be upfront—Into The Deep takes the idea of the “perfect shot” from games like Worms and makes it the core of a tactical squad-based shooter. I wanted to capture that same feeling of “I can’t believe that worked!” but build a system around it that’s 100% skill and 0% random wind.
What Into The Deep Offers for Worms Fans:
- It’s All About the Angles: Our core mechanic is manual aiming with ricochets. Bounce bullets off walls, ceilings, and floors to hit enemies behind cover. It’s the ultimate evolution of the calculated trick shot.
- Satisfying Physics: While you won’t be blowing up the entire map, you’ll be using physics to your advantage. Trigger environmental hazards, shoot explosive barrels, and watch enemies fly.
- Turn-Based Tactics: The gameplay is turn-based, giving you all the time you need to line up that perfect, multi-bounce shot. It’s pure strategy, no real-time pressure.
- A Quirky Squad: Swap out your team of worms for a squad of grumpy but lovable dwarves, each with their own unique weapons and abilities.
If you love the aiming in Worms but want a deeper tactical challenge without the randomness, Into The Deep was made for you.
Other Great Alternatives
While I believe my game is a perfect fit, here are other games that Worms fans might enjoy!
SteamWorld Heist – The Reason I’m doing this
The game that was the biggest inspiration for Into The Deep. A 2D, turn-based tactics game that is ALL about manual aiming and ricochet shots. An absolute must-play.
Gunpoint – Creative 2D Puzzling
While not a combat game in the same way, Gunpoint is all about using the 2D environment and physics to your advantage in a brilliant puzzle-stealth setting.
Why I’m Being Transparent
I’m not a big studio; I’m just a guy who loves the same kinds of games you do. I made this page because I genuinely think that if you enjoy the skill-based shooting in Worms, you’ll find a lot to love in the tactical puzzles of Into The Deep.
Want to see for yourself? Follow the development of Into The Deep on tobar.io and wishlist it on Steam to catch the demo!
— Tobi, ITD Dev