So, I was in the midst of developing my game when I wanted to retrieve the penultimate (I looked it up, it exists) member of my pathfinding array to determine if the point before the ULTIMATE target is reachable. So, naturally, I used the old self-referencing line to get the work done and created a static method to do the job.
...PathExtensions.GetPositionOnPath(path, path.vectorPath.Count -2)...
/// Method to retrieve the index from the end
public static Vector3 GetPositionOnPath(Path path, int i)
{
return path.vectorPath[i];
}
But wait! Something in the deeper parts of my brain itched. There was some other way to achieve this much more elegantly. And yes, I was right! Again!
INTRODUCING THE ^_____^
After a quick Google search, I found the answer. With C# 8.0 and later, you can indeed use the caret symbol (^) to index arrays, which is known as the “index from end” feature. Nice! It is now much more readable and easier to maintain.
...PathExtensions.GetPositionOnPath(path,^2)...
/// Much simpler method to retrieve the index from the end
public static Vector3 GetPositionOnPath(Path path, Index i)
{
return path.vectorPath[i];
}
Some examples:
string[] colors = { "red", "blue", "green", "yellow", "orange", "purple", "pink", "brown", "black", "white" };
// Accessing the last element of the array:
Debug.Log(colors[^1]);
// Output: "white"
// Accessing the second to last element of the array:
Debug.Log(colors[^2]);
// Output: "black"
// Accessing the third element of the array:
Debug.Log(colors[^3]);
// Output: "brown"
// Accessing the first element of the array:
Debug.Log(colors[^10]);
// Output: "red"
Hope that helps! Bye.
Official documentation: